Sets the tessellation defaults for primitive mesh objects.

The defaults you set in the Mesh Primitive Options dialog box control the appearance of new mesh primitive objects. Mesh primitives include boxes, cones, pyramids, cylinders, spheres, wedges, and tori.
This dialog box is also available from the Options and Mesh Tessellation Options dialog boxes.
The following options are displayed.
Specifies the initial mesh density for each type of mesh primitive by specifying the number of divisions per side.
For each selected mesh primitive type, sets the default number of divisions for each side.
Enter a new value to reset the number of divisions for new mesh primitives.
Length. Sets the number of divisions for the length of a mesh box along the X axis. (DIVMESHBOXLENGTH system variable)

Width. Sets the number of divisions for the width of a mesh box along the Y axis. (DIVMESHBOXWIDTH system variable)

Height. Sets the number of divisions for the height of a mesh box along the Z axis. (DIVMESHBOXHEIGHT system variable)

Axis. Sets the number of divisions around the perimeter of the mesh cone base. (DIVMESHCONEAXIS system variable)

Height. Sets the number of divisions between the base and the point or top of the mesh cone. (DIVMESHCONEHEIGHT system variable)

Base. Sets the number of divisions between the perimeter and the center point of the mesh cone base. (DIVMESHCONEBASE system variable)

Axis. Sets the number of divisions around the perimeter of the mesh cylinder base. (DIVMESHCYLAXIS system variable)

Height. Sets the number of divisions between the base and the top of the mesh cylinder. (DIVMESHCYLHEIGHT system variable)

Base. Sets the number of divisions between the perimeter and the center point of the mesh cylinder base. (DIVMESHCYLBASE system variable)

Length. Sets the number of divisions for the sides of the mesh pyramid base. (DIVMESHPYRLENGTH system variable)

Height. Sets the number of divisions between the base and the top of the mesh pyramid. (DIVMESHPYRHEIGHT system variable)

Base. Sets the number of divisions between the perimeter and the center point of the mesh pyramid base. (DIVMESHPYRBASE system variable)

Axis. Sets the number of radial divisions around the axis endpoint of the mesh sphere. (DIVMESHSPHEREAXIS system variable)

Height. Sets the number of divisions between the two axis endpoints of the mesh sphere. (DIVMESHSPHEREHEIGHT)

Length. Sets the number of divisions for the length of a mesh wedge along the X axis. (DIVMESHWEDGELENGTH system variable)

Width. Sets the number of divisions for the width of the mesh wedge along the Y axis. (DIVMESHWEDGEWIDTH system variable)

Height. Sets the number of divisions for the height of the mesh wedge along the Z axis. (DIVMESHWEDGEHEIGHT system variable)

Slope. Sets the number of divisions in the slope that extends from the apex of the wedge to the edge of the base. (DIVMESHWEDGESLOPE system variable)

Base. Sets the number of divisions between the midpoint of the perimeter of the triangular side of the mesh wedge. (DIVMESHWEDGEBASE system variable)

Radius. Sets the number of divisions around the circumference of the profile that forms the tube of the torus. (DIVMESHTORUSSECTION system variable)

Sweep Path. Sets the number of divisions around the circumference of the path that is swept by the profile. (DIVMESHTORUSPATH system variable)

Displays different views of the changes you make.
Displays the following options on a shortcut menu when you right-click the preview image: